LORI
HERSBERGER
January
24 - March 9, 2002
Main Gallery: HOW CAN YOU KILL ME?
(I'M ALREADY DEAD)
Lounge: BURNOUT
For his first US
solo exhibition, Swiss artist Lori Hersberger has created
an overall installation using Western gunfights, Hollywood
action movies, colored lights, broken mirrors, hay bales,
and smoking motorcycles. In the darkened gallery, the combination
of these various devices forms a synthetic matrix leaving
viewers dazzled with this endless movie trailer-like exhibition.
Lori Hersberger started making art in the early nineties when
he began to construct his web of works ranging from video
installations to sculptures and paintings. Destablilizing
common notions of media, he works with unexpected materials,
such as with BURNOUT in Bienne and New York. For BURNOUT,
Hersberger staged a performance in which motorcyclists' tires
doubled as his paintbrushes, laying down skid marks and creating
paintings on the ground. Hersberger gained international recognition
for his installation Archaic Modern Suite, an oversized
floating platform constructed out of overlapping carpets,
in Harald Szeemann's Aperto exhibition at the Venice Biennale
of 1999.
This exhibition
has been co-produced with Thaddaeus Ropac Gallery Salzburg-Paris.
HOW
CAN YOU KILL ME? (I'M ALREADY DEAD) Artist Statement
Lori
Hersberger, 2002
EMPTINESS
There is
the feeling of emptiness after a movie. Everything, one and
a half hours long, was a little too well regulated. Even the
senseless seemed in the end to make sense. Little was symbolic;
hardly a picture was proclaimed as exemplary; hardly a sentence
spoken as typical.
The pictures were what the pictures are. They were worth looking
at. No new narrative styles were attempted, but were rigorously
played through variations of rules and conventions. The result
was stillness and breadth, fullness and density. One had the
leisure to take in everything the picture proposed to its
very last morsel. It was a good time, a restful time, in the
cinema.
FULLNESS
There
is the feeling of fullness after a movie. One-and-a-half hours
of senselessness; even the sensible seemed to be forced and
so embarrassingly affected that afterwards the real world
seemed infinitely concrete and meaningful.
Hardly a picture was what it is. Hardly anything typical or
exemplary is recognizable, yet the pictures point beyond themselves,
namely to the intention of their maker. Little is said, but
that little is so loud that attentive listening is not called
for. The picture is hardly worth the trouble, because it is
so cheaply made that careful looking will hardly reveal anything
that a fleeting glance would not. There is neither a search
for new narrative styles, nor a play through the tried-and-true.
Everything is optional, crude, geared to an insensitive audience.
The construct used is calculatingly forced onto the enlightened
spectator: a gross, rousing time in the cinema.
Cinema offers no safe haven. What are lacking are role models
as guides: personages, consciences, responsibility. Instead
of personages: constellations; instead of conscience: mercenariness;
instead of responsibility: calculation.
NO
PERSONAGES
The
heroes of action movies are defined more by their appearance,
typification and function within a framework than by their
character. The American western's supra-individual powers,
which otherwise determine the working dramaturgy as destiny,
conscience or storyline, are reduced to a simple code of honor.
The European western (the spaghetti western) goes a step further.
The characters are exclusively defined by their function.
They lack any motive that the American model would accept
as a natural prerequisite, i.e., the defense of property,
of law, of the white race. The dramatization, which runs through
a chain of brutalities, sadistic acts, shoot-outs and massacres,
does not allow the characters to become individuals.
NO
LANDSCAPES
Just
as the figures do not become personages, the landscape remains
strangely anonymous. When, for instance in a spaghetti western,
mud plays a large role, it is not as an attribute of a certain
landscape, but is simply dirt that could be anywhere.
NO
CONSCIENCE
The
unscrupulousness of the cinema hero is of a quite specific
kind. His mercenariness is that of the specialist who goes
about his business under the assured protection of a higher
power, indifferent to whether it benefits his fellow human
beings, the powerful or merely himself. The indignant critical
observer, who believes that the killers shoot up everything
senselessly, overlooks the essential point: specialists kill
systematically and with intention.
NO
RESPONSIBILITY
For the
characters with no recognizable individuality, carrying out
inhuman deeds without scruple, responsibility has no meaning.
The question is whether perverted perfection, with the last
bit of individuality squeezed out of it, has a relationship
to organized mass murder on another level than that of association
and whether more humanity is found, for example, in an art
film than in primitive action cinema.
WHERE
AM I?
Plato,
in his parable of the cave, describes humans as prisoners
living chained up in a cave. Everything we see is shadows
thrown onto the wall in front of us by the fire burning behind
our backs. Plato's language-game of shadows in a cave formulates
for the first time the possibility of an image-transfer by
means of projection onto a wall.
We of the 20th and 21st centuries also live in "caves", only
we have since made them comfy cozy: in the cinema, in the
television room; even the automobile can be seen as a Platonic
cave on wheels, from whose safe and protected depth we can
answer to the concept of world.
The world is thus a dream, something that evades us, or that
can never become visible in its entirety; which is why we
can (dis)-regard the world as illusion.
The layout of my installation is formally related to these
caves. The bales of hay, used in motor sports to safeguard
the racing track and protect the spectators, embody artificial
forms of domesticated nature and, finally, serve the "prisoners"
in their cells as seats. The silvery curtain of tinsel suggests
that the area is a stage of illusion. The complex nature of
the mirrors proverbially break up what is shown while the
refracting of the images, robs the pictures of their potency.
Thus the symbolic content of the pictures is accordingly escalated
to absurdity, or completely deconstructed. The same is true
of the film material that, extracted from diverse commercial
movie productions, was chosen on the basis of its mythic film
content: preferably scenes of violence, masculinity, of overcoming
and eliminating whatever threatens us. The interfaces were
set up where a certain poetic quality could be achieved acoustically,
or musically, by looping. The repetition of single film sequences
suggests an effectuation of the respective scene itself, up
to its dissolution. In all, the three video sources together
form a new dramaturgy wrenched from their actual filmic content.
How can you kill me? (I'm Already Dead), the title
of the video installation - taken from a song lyrics of the
avant-garde country protest musician, Eugene Chadbourne -
is a commentary on the phenomenon of media pictures in general.
What is meant here is the constant use and eternal re-use
of pictorial stereotypes as "the undead" (or living dead)
in our daily lives, where - in an exercise to tame adversity
- the boundary lines between reality and entertainment seem
to have long become blurred. Just because good and evil seem
to be so indivisibly linked, what underlies the title is the
ironic idea that gives expression to the vain attempt to domesticate
doom, and even to the invincibility of evil.
LH, 2002,
(trans. Jeanne Haunschild)
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